Sep 22, 2006, 08:30 AM // 08:30
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#21
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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i've never seen fear me & iway but maybe that's just me
and fear me isnt nearly as bad as 2 rangers with seeking + debilitating
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Sep 22, 2006, 03:35 PM // 15:35
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#22
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Barbie's Motorhome
Guild: The Biggyverse [PLEB]
Profession: Me/
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This explains why iA run it on two characters
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Sep 24, 2006, 01:00 AM // 01:00
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#23
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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.. and everyone else? ^^
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Sep 26, 2006, 02:31 PM // 14:31
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#24
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Quote:
This explains why iA run it on two characters
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Purely coincidence.
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Sep 28, 2006, 12:05 PM // 12:05
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#25
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Academy Page
Join Date: Dec 2005
Guild: Team Chaos Theory [hent]
Profession: Mo/Me
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If the CS costs 5 energy & the ghost got like 4 energy regen, then it's kinda hard to keep his energy below 5 all the time
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Sep 28, 2006, 07:08 PM // 19:08
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#26
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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Panic,Malaise,Wither,debilitating,etc. You could make it possible. Well of weariness
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Sep 28, 2006, 10:00 PM // 22:00
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#27
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Quote:
Originally Posted by conjurer
If the CS costs 5 energy & the ghost got like 4 energy regen, then it's kinda hard to keep his energy below 5 all the time
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The ghost isn't a caster. I'll bet he probably has 2 energy regen.
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Sep 28, 2006, 10:30 PM // 22:30
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#28
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Frost Gate Guardian
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Quote:
Originally Posted by dansamy
The ghost isn't a caster. I'll bet he probably has 2 energy regen.
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No, the ghostly definately has more than 2 pips. I've ran panic on him before and it had very little effect on him. My guess would be 5 or 6 pips. Anyways, I posted the fear me IWAY setup I've been running at
http://www.guildwarsguru.com/forum/s...php?t=10052462
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Sep 28, 2006, 10:54 PM // 22:54
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#29
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Ego Trip From Rank [ZERO]
Profession: P/
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Quote:
Originally Posted by shardfenix
"The Power Is Yours!" > BiP
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"The Power Is Yours!" blows chunks. I would sooner take Aria of Zeal, a non-elite, than that piece of trash.
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Sep 28, 2006, 11:01 PM // 23:01
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#30
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Quote:
Originally Posted by phoenixtech
No, the ghostly definately has more than 2 pips. I've ran panic on him before and it had very little effect on him. My guess would be 5 or 6 pips.
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HAX!! Nerf teh ghost
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Sep 28, 2006, 11:42 PM // 23:42
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#31
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Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
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Quote:
Originally Posted by Perky Monk
We have been having that prob not just with fear me, but with Just regular domination e denial.
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Fear Me spam would constantly keep his energy levels below 5, while it's likely that there would be times between Surge/Burns where his energy might have reached 5.
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Sep 29, 2006, 03:02 AM // 03:02
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#32
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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Let's go Fianna style.
W/Me with Echo Fear Me.
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Sep 29, 2006, 11:34 AM // 11:34
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#33
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Ascalonian Squire
Join Date: Mar 2006
Guild: Carebear Club [wuv]
Profession: Mo/
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Quote:
Originally Posted by Elrodien
This explains why iA run it on two characters
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we run it on one warrior, and that has nothing to do with the ghosts inability to cap without energy
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Sep 29, 2006, 07:22 PM // 19:22
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#34
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Lion's Arch Merchant
Join Date: Aug 2005
Location: England
Guild: Gameamp Guides [AMP]
Profession: Mo/Me
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Sympathetic Visage/Ancestors Visage the ghostly.
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Sep 29, 2006, 07:49 PM // 19:49
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#35
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Academy Page
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Quote:
Originally Posted by phoenixtech
You don't see me whining about OPGaze spike (which is running rampant from the extinguish nerf) or your melandrus + cripshot heavy condition builds.
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Melandru's Arrows and Crippling Shot can't be used together mate.
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Sep 29, 2006, 07:52 PM // 19:52
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#36
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Frost Gate Guardian
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Quote:
Originally Posted by LethalHands
Melandru's Arrows and Crippling Shot can't be used together mate.
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builds imply 4/8 man team
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Sep 30, 2006, 12:39 PM // 12:39
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#37
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Banned
Join Date: Mar 2006
Location: Hall Of Heroes
Guild: Brutal Mauling[bear]
Profession: W/E
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ummm not whining about iway just dont like the claim resource skill
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Sep 30, 2006, 03:39 PM // 15:39
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#38
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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WTF did you just say?
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Oct 02, 2006, 12:15 AM // 00:15
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#39
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Volcano Insurance Salesmen [scam]
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Quote:
Originally Posted by xl3g0lasx
ummm not whining about iway just dont like the claim resource skill
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i use that skill to open my bedroom window.
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Oct 04, 2006, 11:50 PM // 23:50
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#40
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Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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lol, this thread is going nowhere, Ghost needs 5 energy to cap, edenial works, woopie, deal with it.
oh btw, I heard that the Ghost has like 8 energy regen or something, but I never tested anything like Malaise or something on the Ghost to try it out.
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