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Old Sep 22, 2006, 08:30 AM // 08:30   #21
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i've never seen fear me & iway but maybe that's just me
and fear me isnt nearly as bad as 2 rangers with seeking + debilitating
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Old Sep 22, 2006, 03:35 PM // 15:35   #22
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This explains why iA run it on two characters
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Old Sep 24, 2006, 01:00 AM // 01:00   #23
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.. and everyone else? ^^
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Old Sep 26, 2006, 02:31 PM // 14:31   #24
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This explains why iA run it on two characters
Purely coincidence.
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Old Sep 28, 2006, 12:05 PM // 12:05   #25
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If the CS costs 5 energy & the ghost got like 4 energy regen, then it's kinda hard to keep his energy below 5 all the time
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Old Sep 28, 2006, 07:08 PM // 19:08   #26
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Panic,Malaise,Wither,debilitating,etc. You could make it possible. Well of weariness
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Old Sep 28, 2006, 10:00 PM // 22:00   #27
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Quote:
Originally Posted by conjurer
If the CS costs 5 energy & the ghost got like 4 energy regen, then it's kinda hard to keep his energy below 5 all the time
The ghost isn't a caster. I'll bet he probably has 2 energy regen.
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Old Sep 28, 2006, 10:30 PM // 22:30   #28
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Originally Posted by dansamy
The ghost isn't a caster. I'll bet he probably has 2 energy regen.
No, the ghostly definately has more than 2 pips. I've ran panic on him before and it had very little effect on him. My guess would be 5 or 6 pips. Anyways, I posted the fear me IWAY setup I've been running at

http://www.guildwarsguru.com/forum/s...php?t=10052462
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Old Sep 28, 2006, 10:54 PM // 22:54   #29
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Originally Posted by shardfenix
"The Power Is Yours!" > BiP
"The Power Is Yours!" blows chunks. I would sooner take Aria of Zeal, a non-elite, than that piece of trash.
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Old Sep 28, 2006, 11:01 PM // 23:01   #30
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Quote:
Originally Posted by phoenixtech
No, the ghostly definately has more than 2 pips. I've ran panic on him before and it had very little effect on him. My guess would be 5 or 6 pips.
HAX!! Nerf teh ghost
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Old Sep 28, 2006, 11:42 PM // 23:42   #31
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Quote:
Originally Posted by Perky Monk
We have been having that prob not just with fear me, but with Just regular domination e denial.
Fear Me spam would constantly keep his energy levels below 5, while it's likely that there would be times between Surge/Burns where his energy might have reached 5.
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Old Sep 29, 2006, 03:02 AM // 03:02   #32
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Let's go Fianna style.

W/Me with Echo Fear Me.
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Old Sep 29, 2006, 11:34 AM // 11:34   #33
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Quote:
Originally Posted by Elrodien
This explains why iA run it on two characters
we run it on one warrior, and that has nothing to do with the ghosts inability to cap without energy
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Old Sep 29, 2006, 07:22 PM // 19:22   #34
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Sympathetic Visage/Ancestors Visage the ghostly.
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Old Sep 29, 2006, 07:49 PM // 19:49   #35
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Originally Posted by phoenixtech
You don't see me whining about OPGaze spike (which is running rampant from the extinguish nerf) or your melandrus + cripshot heavy condition builds.
Melandru's Arrows and Crippling Shot can't be used together mate.
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Old Sep 29, 2006, 07:52 PM // 19:52   #36
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Originally Posted by LethalHands
Melandru's Arrows and Crippling Shot can't be used together mate.
builds imply 4/8 man team
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Old Sep 30, 2006, 12:39 PM // 12:39   #37
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ummm not whining about iway just dont like the claim resource skill
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Old Sep 30, 2006, 03:39 PM // 15:39   #38
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WTF did you just say?
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Old Oct 02, 2006, 12:15 AM // 00:15   #39
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Quote:
Originally Posted by xl3g0lasx
ummm not whining about iway just dont like the claim resource skill
i use that skill to open my bedroom window.
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Old Oct 04, 2006, 11:50 PM // 23:50   #40
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lol, this thread is going nowhere, Ghost needs 5 energy to cap, edenial works, woopie, deal with it.

oh btw, I heard that the Ghost has like 8 energy regen or something, but I never tested anything like Malaise or something on the Ghost to try it out.
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